Voice
Acting from the Inside
by
Deborah Sale Butler
October
29, 2003
In
a recent online chat, I was suddenly made aware of how little
most people know about the world of voice acting. Every day I’m
surrounded by other actors, friends and relatives who have shared
my journey for years. We speak in a shorthand, “How much
are you going out?” my friend asks. “Oh, I booked
a narration and I’m doing a loop in Orange County on Saturday.”
I reply. “How about you?” I ask. “Oh, I’m
up for that Disney thing against Bob Bergan, can you believe it?”
she says. “Against Bob? That’s great!”
What was THAT all about? Let me decode.
. .
Voice actors are usually actors who
have done (and may continue to do) other types of acting like,
on-camera, live theater etc. Lately there have been a lot of Hollywood
stars doing voice-over for commercials and animation. But most
of the folks are just working actors like me and my friend from
the conversation - we’ll call her “Terri.”
Actors get work several ways. You
may have heard the old saying, “it’s who you know.
. .” Well, that’s true – most of the work we
get as actors comes from knowing other actors, casting directors
and producers. If they’ve liked working with us in the past,
they’ll think of us for the next project. That’s why
it can take a while to build a career – we need to meet
a lot of people.
We can also get work through a voice-over
agent or manager. Inside a voice-over agency, there are several
departments: commercial, animation and promo/trailer (those ads
you see in movie theaters or on TV for shows that are coming up).
An agent will call us into the office to read scripts for various
commercials, promos or animated shows. Our “reads”
are put together with other actors who are being considered from
that agency for a specific project and submitted to the client
(the animation studio casting director or advertising agency).
There may be over twenty voice-over agencies submitting 5-20 voices
each for every job out there. So you get an idea of how competitive
this is. When Terri asked me how much I was “going out”
she was asking how many auditions I’ve had this week.
Bob
Bergan is the “voice of Warner Brothers." If she was
reading “against” him, she was being considered, along
with Bob, for a new character. Since Bob is so famous (at least
in the VO world), being called for the same job is a huge deal.
When
I said I “booked” a job, that means I actually got
hired (as opposed to just auditioning for it). This is also a
big deal when you remember how many actors read for each job.
A “narration” job can be anything from a book-on-tape
to an instructional CD on how to install your banking software.
Narration for technical or business purposes is often referred
to as “Industrial Narration."
“Doing
a loop” or doing a looping job is what you’d think
of as “dubbing." In most animation produced in the
US, voice actors act first, then the animators animate to fit
the action. With anime, the animation is completed before anyone
has voiced it (in Japan or America). So, when we go into a studio,
we are watching animation and matching the words to the mouths/actions
of the characters. It requires some skill and practice. Actors
also loop film and television.
When a television show or a movie
is filmed, only the principal actors have microphones on them.
All of those people walking around in the background, or sitting
in the restaurant, or wheeling bodies down the hall of the hospital
– all of those actors are extras. Extras are actors who
don’t speak. They mime everything. After the principal shooting
is over, a group called a loop troupe comes into a large recording
studio and gives all of the silent actors voices. They improvise
dialogue based on the situation. This requires some pretty intense
research. For example, if you are doing a show about a police
station in NYC, you need to find lingo online (or from fellow
loopers or, if you’re lucky, real cops) that police in NY
would use. It would be different if the station was in LA (different
streets, different codes, etc.). Looping directors insist that
people be authentic and prepared.
Sometimes the principal actors have
to come in and loop their own dialogue if, for some reason, the
microphone didn’t pick it up clearly or if they were outside
in a windy place and the microphones would have recorded nothing
but whooshing noises. If the actors are not available, casting
directors may call one of us to do a voice match and replace the
lines for them. There are some actors who specialize in matching
a particular actor.
So
what is a recording studio like? They vary – a lot. For
commercials and narration work and many CD-ROM games, voice actors
may be in a recording booth. This can be anything from a 3’
x3’ box to a 20’ x 20’ room. The former is not
a happy place if you’re claustrophobic. The booths have
sculpted foam lining the walls to absorb extra sound. There’s
a stool or chair (if there’s room) and a pair of headphones
and, of course, a microphone. You don’t want to hold scripts
or “copy” in your hands because microphones are super-sensitive
and they’ll pick up the slightest rustle of paper, so there
will be a music stand too, with a piece of carpet on it to keep
the voice from “pinging” on the metal. The engineer
and the director sit outside the booth and communicate through
a “talkback” microphone. Sessions can last anywhere
from a few minutes to a few hours.
A
looping session takes place in a much bigger studio. Where we
loop Gundam, at Todd AO Studios in Burbank, the room
is tall enough to accommodate a full – sized movie screen
on one wall. The floor area is also pretty big (about half the
size of a small movie theater with the seats taken out). There
are chairs and couches around the walls - enough for about 15-
20 people to sit (some loop groups can be big). Towards the back
of the room is a console with a small microphone and a TV monitor.
The director sits there and directs the group or actor in the
room. The engineers are in a studio above and behind you (it looks
like the windows of an operating theater). They can see you and
the screen and communicate with the director through the talkback
microphone. There will be one or two microphones set up on the
floor of the studio (one if it’s a single actor, two if
there will be a group). The copy stand has a small light on it,
to illuminate copy in the dark. (Interesting note: our studio
is also a Foley studio. Under the floor are square pits filled
with water, glass, gravel, wood flooring etc. Foley artists walk
on the different surfaces to create the footsteps for films and
TV shows.)
If you’re lucky enough to be
working in a big studio, they’ll usually have food out for
you, doughnuts, bagels, chips, veggies etc. At Todd AO, they bring
us fresh, microwave cookies at 3pm every day. There are also many,
many bottles of water.
So,
here’s a typical looping day on SD Gundam Force
(at least for me).
The
theme music from All Things Considered blasts from my
alarm clock at 6:30. Ugh. I hardly need the alarm though, my devil
cat, Jake, has been howling for his breakfast since six. I stumble
around the kitchen, feeding the cats and putting on a kettle for
some Yerba Matte. That always wakes me up. Pop my Rodney Yee yoga
DVD in and do a half-hour workout. Gotta get the blood flowing.
The Yerba Matte has steeped in the French press. Pour myself a
cup and eat a bowl of granola and lowfat milk (the milk is bad
for my throat, but I can’t stand dry cereal – besides
I’ll clear it out with a couple 8 oz glasses of water before
I go).
Now it’s time for a shower
and vocal warm-up. I’m sure my neighbors just LOVE hearing
me blare out showtunes and old folk songs at 7:30 in the morning,
but the steam really opens up my throat, sinuses and lungs. Hair,
makeup, dress and a quick e-mail check then I’m out the
door by 8:15.
8:45
– it’s a short drive from my place in Studio City
to Todd AO in Burbank. Quick pitt stop in the bathroom and grab
a cup of hot tea for the session. In studio 3, I eye the Krispy
Creme and walk on by (good girl), grab 3 bottles of water and
head to the microphone. James, the engineer adjusts the mic to
my height (4’11 and a half – he usually has to lower
it about a foot). Rick tells me which episode we’re on.
Sometimes we have to skip around in the order if the scripts aren’t
ready yet (remember, the script has to be translated from the
Japanese script and fit to match the number of lip flaps in the
film – it can take a while to get it right). I grab the
script from a pile next to the sign-in sheet. We start at 9:00
sharp.
When the session begins, the lights
are dimmed to better see the screen. The director has lined up
all of the cues that need voicing. The film is advanced until
the cue is reached. Then the actor hears (either in the room or
in headphones) three beeps. You need to speak immediately after
the three beeps (or on the “imaginary” fourth beep).
Rick, the director, Michael and James, the engineers, and I fly
through the script. We don’t preview anything. The script
is marked so we know where the pauses are and what the shot will
look like. A carrot , or ^ , marks a pause and a double line,
//, marks a longer pause. “om reax” means open mouth
reaction and “blasted reax” usually means I’m
screaming into some kind of explosion. “mns” means
mouth not seen (our favorite – no lips to match). I try
to follow the posture and movement of the character and react,
as he does, shot by shot.
Although I don’t get to see
the film ahead of time, the director has seen it and clues me
in on what’s coming up in the next shot. Rick will say something
like, “OK, Tallgese is going to create this tornado and
you’re going to be blown down into the dark hole. It’s
a long fall and you’ll be bouncing off of rocks and stuff
and then I think you hit a wall. You wanna chase it?” If
a series of cues is all reactions or very short lines, sometimes
I’ll just “chase” them or let the film keep
rolling and follow the action without stopping. Usually we do
it if the series of cues looks like this:
70
10020. to 10022......om reax (falling).....ow
71 10022-10024 cm bouncing reax
72 10024-10026 tubling reax
73 10026-10028 on..................Ahhh//Hey^
where am I?
The first number in the series of
numbers represents the cue number, the second column shows the
timecode on the film that we need to match, the third column gives
a clue what the character is doing and the final column shows
lines, if any. Since there are few lines, it’s easier to
keep the flow going and react to what the character is experiencing.
In between takes, as the engineers
cue up the next shot, we sometimes play a game. We have a “word
of the day.” Each of us tries to come up with as many songs
using that word as we can. It happens very, very fast. Part of
the game is to get the songs in without slowing down the work
rhythm – so you may have only a second or two. Rick and
I are very good at this game, but sometimes the engineers doubt
us. If the engineers think we’re making up a song, they’ll
suddenly flash the overhead lights. We call this the “bulls**t
light” (as in bulls**t – that is NOT a real song).
Because the work is so focused, the songs help keep it light.
About an hour and a half into recording,
I’ll need a bathroom break. I’ve usually had about
a bottle and a half of water by now. We blink at the bright lights
in the lobby, refresh our coffee or tea and head back into Studio
3. Sometimes I’ll break down and have that Krispy Crème
about now.
We keep on doing the same from 2
– 4 hours, then I leave and the next actor arrives. Sometimes,
before I leave, we both step up to the microphone to do a quick
walla session (walla is the background noise for a crowd or group
of people). Each of us will do six or seven voices to make it
sound like a large group. Usually though, we just say “hello”
as we change shifts. Then, I sign out and go home.
Because
Gundam sessions are only 2 – 4 hours, I have time
to do more than one job in a day. Some days, I leave the session
and drive across town to Westwood, where I enter the very high-tech
looking offices of LRN (they actually have a palm – scanner
to enter the offices). A guy named Chug (real name) puts me in
a booth (5’ x 10’) and I read for a CD-ROM series
that trains corporate types in how to stay out of legal trouble
(I hear Enron is a new customer). Not as much fun as Gundam,
but easy work. I read from 4 to 40 pages in a session –
it takes 20 minutes to 2 hours - depending.
I
get home in time for an early dinner and to make calls to agents,
casting directors and clients to line up more work for next week.
I’ll assemble a few packets with my voice-demo and resume
to mail to some casting directors. Every once in a while, I have
time to write something like this, but not very often. Although
I should go to bed early, I’m never tired before midnight.
My husband writes music for The Dr. Phil Show and Entertainment
Tonight. Since we live in an apartment, he usually takes
a break around 10pm (neighbors go to bed early) and we’ll
stay up and watch The Simpsons and King of the Hill
before bed.
So
that’s a rough idea of what voice actors do. Hope you had
fun reading it. If you get a chance, check out SD Gundam Force
through on the Cartoon Network M-F at 5pm. We’ll start recording
the next 26 episodes in November.
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